Subject: Re: Advanced Texture Mapping
From: David Barchas <[email-masked]>
To: [email-masked]
Date: Tue, 30 Jan 1996 10:26:11 -0800

Adam Ives Chrystie wrote:
> 
>   So if we really want to go for that ultimate texture mapping technique,
> we should somehow use a flattened model of our 3d model..hmm..how could
> one go about doing this in Lw if the model had already been made in 3d
> form?

Animation Master by Hash inc. has this feature.  The major difference is that 
Animaster uses splines and not polygons.  I don't know if this makes a difference 
though.

DB